The Solution
I designed an app called 'LearnAR', in which students can learn about a number of historical objects in Augmented Reality. Using it, teachers can send AR homework tasks to students, enabling them to explore the object by visualising it directly on their devices. After taking on a set of questions to test their knowledge, marks are sent to the teacher and automatically added to their digital mark book. For contextual questions, teachers can provide audio feedback, saving them time on admin tasks.
For my research, I looked into competing AR apps, other homework tools, as well as examined research papers which identified the benefits of using AR within history education. In conducting a survey, I obtained data from teachers and students alike, gaining an idea of their preferences towards the app. Conducting a large amount of research into my audience helped me to ensure that I kept the users' needs at the centre of the design process.
The logo symbolises the learning being 'unlocked' from the box by visualising the objects in 3D. This reinforces the idea that the app aims to use AR in a beneficial, well-considered way, rather than shoehorning it in. I developed two interactive prototypes, one for the student, and one for the teacher. My final video can be viewed below.