For this 12-week brief, we were required to investigate a current cutting-edge technology, and apply it to an area of our choice. In addition to creating a prototype which 'realised' our concept, we were also required to produce an enhanced design document. This contained historical, theoretical, and contextual research relating to our chosen field. The project challenged us to self-initiate a topic, but also gave us the freedom to research into an area of personal interest. I chose to explore Augmented Reality, utilising it to make education immersive, fun, and engaging.
Download my supporting document, which displays the full process of my design in detail.
I designed an app called 'LearnAR', in which students can learn about a number of historical objects in Augmented Reality. Using it, teachers can send AR homework tasks to students, enabling them to explore the object by visualising it directly on their devices. After taking on a set of questions to test their knowledge, marks are sent to the teacher and automatically added to their digital mark book. For contextual questions, teachers can provide audio feedback, saving them time on admin tasks.
For my research, I looked into competing AR apps, other homework tools, as well as examined research papers which identified the benefits of using AR within history education. In conducting a survey, I obtained data from teachers and students alike, gaining an idea of their preferences towards the app. Conducting a large amount of research into my audience helped me to ensure that I kept the users' needs at the centre of the design process.
The logo symbolises the learning being 'unlocked' from the box by visualising the objects in 3D. This reinforces the idea that the app aims to use AR in a beneficial, well-considered way, rather than shoehorning it in. I developed two interactive prototypes, one for the student, and one for the teacher. My final video can be viewed below.